ANIME
In late 2025 to early 2026, I designed the full UI for Shonen Crisis, an anime tower defense game spanning 50+ screens. Working from minimal briefs, I researched genre conventions, built a reusable design system, prototyped animations, and handled illustration such as unit rarity borders and battlepass visuals.
ROLE
UI/UX DESIGN
TIMELINE
2025 - 2026



